Crown is a general purpose data-driven game engine, written from scratch in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.
It is loosely inspired by Bitsquid (now Stingray) engine and its design principles; the current Lua API is similar to that of Bitsquid but this engine is not meant to be its clone nor to be API compatible with it.
Engine initialization and shutdown.
Android NDK (https://developer.android.com/tools/sdk/ndk/index.html)
$ export ANDROID_NDK_ROOT=<path/to/android_ndk> $ export ANDROID_NDK_ARM=<path/to/android_ndk_arm>
Linux (Ubuntu >= 16.04)
$ sudo add-apt-repository ppa:vala-team $ sudo apt-get install libgtk-3-dev valac libgee-0.8-dev $ sudo apt-get install mesa-common-dev libgl1-mesa-dev libpulse-dev libxrandr-dev
Building and running Level Editor
$ make tools-linux-release64 $ cd build/linux64/bin $ ./level-editor-release ../../../samples/01-physics
In chronological order.
Copyright (c) 2012-2017 Daniele Bartolini and individual contributors. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.