RenderDoc is a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows 7 - 10, Linux, and Android. It is completely open-source under the MIT license.
To install on windows run the appropriate installer for your OS (64-bit | 32-bit) or download the portable zip from the builds page. On linux there is a binary tarball available, or your distribution may package it. If not you can build from source.
- Downloads: https://renderdoc.org/builds
- Documentation: HTML online, CHM in builds, Videos
- Contact: email@example.com, #renderdoc on freenode IRC
- Code of Conduct: Contributor Covenant
- Information for contributors: CONTRIBUTING.md, Compilation instructions, Roadmap
|OpenGL ES 2.0 - 3.2||
|OpenGL 3.2+ Core||
|D3D11 & D3D12||
|OpenGL 2.0 Compatibility||
|D3D9 & 10||
There are binary releases available, built from the release targets. If you just want to use the program and you ended up here, this is what you want :).
It's recommended that if you're new you start with the stable builds. Nightly builds are available every day from master branch here if you need it, but correspondingly may be less stable.
As mentioned above there are some youtube videos showing the use of some basic features and an introduction/overview.
RenderDoc is released under the MIT license, see LICENSE.md for full text as well as 3rd party library acknowledgements.
Contributing & Development
Building RenderDoc is fairly straight forward. See CONTRIBUTING.md for more details.
I've added some notes on how to contribute, as well as where to get started looking through the code in CONTRIBUTING.md.