Table of Contents
- raylib architecture
- raylib data structures
- External dependencies
- OpenGL Graphic API
- 2D vs 3D Development
- raylib custom shaders
- Compile for Windows
- Compile for GNU Linux
- Compile for OSX
- Compile for Android
- Compile for Raspberry Pi
- Compile for Web (HTML5)
- How To: Using SpriteFonts
- How To: audio module as standalone library
- How To: rlgl module as standalone library
- How To: Create Visual Studio Project
- How To: Use raylib with Code::Blocks
- How To: Redirect-raylib-output-to-Framebuffer-1 (RPI)
- How To: Install and configure Touchscreen (RPi)
Welcome to the raylib wiki! Here you will find information about raylib library.
First section details how raylib is designed and structured, explains decisions taken on the development process and how some things work internally.
Second section include information on how to compile and configure raylib for multiple platforms.
Third section includes some small tutorials on how-to do some specific things on raylib library, like preparing SpriteFonts or configure a external TFT for RaspberryPi.
Please, don't hesitate to contact me if you need further information or you consider some crucial point is missing in this Wiki.
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